![]() ![]() There are literally things you cannot do unless you've made certain decisions. Meaningful RPG decisions with genuine consequencesĪnd, talking of actions have genuine in-game consequences, if this truly is an RPG then let's have consistent and meaningful role playing interactions with other characters, both tied to the story and not.Īgain, taking the Persona series as a model, if you spend more time hanging out and talking with a certain person you build trust, which in turn unlocks new story options and gameplay mechanics. This in turn could have gameplay consequences such as when playing Quidditch or what position they play on their house team, as well as an effect on story moments. While, say, if the gamer spends their free time practicing flying their broomstick then that means they're more proficient with it. ![]() Have the potions master deliver a lesson then, at the end, ask the player a question based on it – if they answer correctly they get a stat bump to their knowledge stat or potion making ability. The Persona system also rewards players with stat bumps for answering questions correctly in class, and that would literally port over to Hogwarts Legacy seamlessly. ![]() I mean, those games are literally set around an annual school calendar, and see the player progress their stats by practicing disciplines or completing activities that nurtures skills. In terms of character development in the game I think it would be neat if Hogwarts Legacy borrowed from the long-running and super popular Persona video game series. ![]() A Persona-style character development/stats system ![]()
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